Place tray blocks, survive oversized pieces, and clear rows, columns, and boxes
Tile Fit is a block placement puzzle on a 9×9 board split into nine 3×3 boxes. Each turn you place one of three tray pieces, and every 10th placement is oversized, so keep open space ready.
There is no time limit. The run ends when no tray piece can fit. The game mainly tests pattern recognition and planning.
Drag any tray piece onto the board, in any order. Filling a full row, column, or 3×3 box clears it, and one placement can clear several at once. The board previews clears before you drop.
A greyed-out piece has no legal spot, and the game ends when all three are stuck. Keep clean lanes, open boxes, and room for oversized pieces.
Scoring: placement scores 10 per filled cell. A clear scores the number of rows, columns, and boxes cleared, squared, times 100: one clear is 100, two is 400, three is 900, four is 1,600. That bonus is multiplied by your combo, which starts at 1x and adds 0.5x per clearing move. Three straight non-clears reset the combo, and a Perfect Clear adds 1,000.
Tile Fit
Test environment for Tile Fit.
Plan for big pieces. Do not count on small pieces to rescue a tight board. Keep open regions that can take lines, squares, and oversized shapes.
Protect the combo. Two non-clearing placements are fine, but the third in a row resets it.
Plan across all three pieces. Before placing, make sure the other two still have somewhere to go.
Set up multi-clears. Finishing two or three areas at once is worth far more than single clears, so leave rows, columns, and boxes one move from done.
Fill corners and edges first. It keeps the center open for large shapes and clears outer rows and columns naturally.
Clear over comfort. When a placement can trigger a clear, take it. Only clears create space, and the endgame is always about space.