DailyDaily
World Rankings1v1sStoriesPlans
Daily logoDaily
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Jump In
Today's GameWorld Rankings
Resources
GuidesStories
Company
About UsContact Us
Legal
Terms of ServicePrivacy PolicyDisclaimer

Table of Contents

  • Game Overview
  • How to Play
  • Try it out
  • Strategies
All Guides

Tile Fit Guide

Place tray blocks, survive oversized pieces, and clear rows, columns, and boxes

Pattern Recognition40%
Logical Reasoning30%
Creative Thinking20%
Processing Speed10%

Game Overview

Tile Fit is a block placement puzzle on a 9×9 board split into nine 3×3 boxes. Each turn you place one of three tray pieces, and every 10th placement is oversized, so keep open space ready.

There is no time limit. The run ends when no tray piece can fit. The game mainly tests pattern recognition and planning.

How to Play

Drag any tray piece onto the board, in any order. Filling a full row, column, or 3×3 box clears it, and one placement can clear several at once. The board previews clears before you drop.

A greyed-out piece has no legal spot, and the game ends when all three are stuck. Keep clean lanes, open boxes, and room for oversized pieces.

Scoring: placement scores 10 per filled cell. A clear scores the number of rows, columns, and boxes cleared, squared, times 100: one clear is 100, two is 400, three is 900, four is 1,600. That bonus is multiplied by your combo, which starts at 1x and adds 0.5x per clearing move. Three straight non-clears reset the combo, and a Perfect Clear adds 1,000.

Try it out

Casual

Tile Fit

Test environment for Tile Fit.

0
Score
0
Combo
0:00.00
Time

Strategies

Plan for big pieces. Do not count on small pieces to rescue a tight board. Keep open regions that can take lines, squares, and oversized shapes.

Protect the combo. Two non-clearing placements are fine, but the third in a row resets it.

Plan across all three pieces. Before placing, make sure the other two still have somewhere to go.

Set up multi-clears. Finishing two or three areas at once is worth far more than single clears, so leave rows, columns, and boxes one move from done.

Fill corners and edges first. It keeps the center open for large shapes and clears outer rows and columns naturally.

Clear over comfort. When a placement can trigger a clear, take it. Only clears create space, and the endgame is always about space.